Category:Understanding the Market - MxG CorpWiki

Category:Understanding the Market

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Market Overview ->

Currently the massively multi-player online (MMO) market represents about 10% of the entertainment software market, with the market value of MMO games hitting $1 billion in 2006. Only 1,000,000 people were paying to play online games in 2000, but by 2008 that number had swelled to more than 16,000,000 paying players of MMO games, and these games are continuing to become more popular throughout the world.

The American market is estimated to be worth $576 million, with Europe earning an additional $299 million, and China bringing in more than $250 million through the sale of time cards for online games. Market analysts expect the continuous increase in sales globally and forecasts place annual consumer spending in the online game market at more than $1.5bn by 2011.



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