Game Development - MxG CorpWiki

Game Development

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<- Engine Development || Testing ->

The three-year production period can be broken down into three stages: development, refinement, and testing. During development, the game engine (a conglomeration of the physics engine, graphics engine, and net code) will be created to allow for the assembling of the designed game world. Artists will create flexible models for all game entities and a variety of skins for individualizing these models. Multiple graphical user interfaces will also be developed for the various account types. Finally, the programmers combine these elements and begin implementation of testing scenarios.

Year One Overview Image:AshAnim1.gif
Year Two Overview
  • Documentation of design principles
  • Completion of necessary 3D models
  • Functional continent, terrain and resource generating software
  • Development of item creation and enchantment mechanic
  • Integration of motion capture animations
  • Development of the building creation and destruction/destruction mechanic
  • Development of a working model for final integration
  • Outlining and scheduling of test scenarios
  • Completion of a functioning version of the game
  • Preparation for testing
Image:MeshAnim1.gif
Year Three Overview
  • Extensive tests and end user hardware flexibility
  • Documentation of tests
  • Rectification of issues discovered
  • Completion of music, voice overs and graphic skins
  • Full testing
  • Preparation for release
  • Marketing
  • Product Launch
Image:SkinAnim1.gif
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